Files
Cluster/clusterApp/Res/shader/prog_texture_road.vp
2026-04-17 18:49:03 +08:00

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uniform mat4 u_mat4_mdv;
uniform mat4 u_mat4_prj;
attribute vec3 a_v3_vtx;
attribute float a_flt_txcy;
varying float v_flt_txcy;
void main()
{
vec4 vPosES = u_mat4_mdv * vec4(a_v3_vtx.x, a_v3_vtx.y, a_v3_vtx.z, 1.0);
v_flt_txcy = a_flt_txcy;
gl_Position = u_mat4_prj * vPosES;
}