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Cluster/insDavi2.0/Res/shader/prog_font.vp
2026-04-17 18:22:45 +08:00

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uniform mat4 u_mat4_mdv;
uniform mat4 u_mat4_prj;
attribute vec3 a_v3_vtx;
attribute vec2 a_v2_txc;
varying vec2 v_v2_txc;
void main()
{
vec4 vPosES = u_mat4_mdv * vec4(a_v3_vtx.x, a_v3_vtx.y, a_v3_vtx.z, 1.0);
gl_Position = u_mat4_prj * vPosES;
v_v2_txc = a_v2_txc;
}