Files
Cluster/clusterApp/Res/shader/prog_font_attr_alpha.fp
2026-04-17 18:49:03 +08:00

13 lines
323 B
GLSL

precision mediump float;
uniform sampler2D u_sam_tex;
uniform vec3 u_v3_clr;
uniform float u_flt_inv_alpha;
varying vec2 v_v2_txc;
varying float v_flt_alpha;
void main()
{
float alpha = texture2D(u_sam_tex, v_v2_txc).a*v_flt_alpha;
gl_FragColor = vec4(u_v3_clr.r, u_v3_clr.g, u_v3_clr.b, (1.0-u_flt_inv_alpha)*alpha);
}