11 lines
246 B
GLSL
11 lines
246 B
GLSL
uniform sampler2D u_sam_tex;
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uniform float u_flt_inv_alpha;
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varying vec2 v_v2_txc;
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varying float v_flt_alpha;
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void main()
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{
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gl_FragColor = texture2D(u_sam_tex, v_v2_txc);
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gl_FragColor.a *= v_flt_alpha;
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gl_FragColor.a *= 1.0-u_flt_inv_alpha;
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}
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