#ifndef INSGL_H_INCLUDED #define INSGL_H_INCLUDED #include #ifdef COMPILE_IN_WINDOWS #include extern HWND InsRenderHwnd; Bool InitGL(); #else Bool InitGL(Int32 x, Int32 y, Int32 w, Int32 h, Int32 *rtw, Int32 *rth); Bool InitGL_FB1(Int32 x, Int32 y, Int32 w, Int32 h, Int32 *rtw, Int32 *rth); Bool SwapGLBuffer_FB1(); void DeInitGL_FB1(); #endif // COMPILE_IN_WINDOWS Bool SwapGLBuffer(); void DeInitGL(); #endif // INSGL_H_INCLUDED