feat(clusterApp): initial version run in Ubuntu.
change fb to DRM
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25
clusterApp/include/lib/InsGL.h
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25
clusterApp/include/lib/InsGL.h
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#ifndef INSGL_H_INCLUDED
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#define INSGL_H_INCLUDED
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#include <BaseTypes.h>
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#ifdef COMPILE_IN_WINDOWS
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#include <windows.h>
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extern HWND InsRenderHwnd;
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Bool InitGL();
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#else
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Bool InitGL(Int32 x, Int32 y, Int32 w, Int32 h, Int32 *rtw, Int32 *rth);
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Bool InitGL_FB1(Int32 x, Int32 y, Int32 w, Int32 h, Int32 *rtw, Int32 *rth);
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Bool SwapGLBuffer_FB1();
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void DeInitGL_FB1();
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#endif // COMPILE_IN_WINDOWS
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Bool SwapGLBuffer();
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void DeInitGL();
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#endif // INSGL_H_INCLUDED
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