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Cluster/clusterApp/include/lib/InsGL.h

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2026-04-17 18:22:45 +08:00
#ifndef INSGL_H_INCLUDED
#define INSGL_H_INCLUDED
#include <BaseTypes.h>
#ifdef COMPILE_IN_WINDOWS
#include <windows.h>
extern HWND InsRenderHwnd;
Bool InitGL();
#else
Bool InitGL(Int32 x, Int32 y, Int32 w, Int32 h, Int32 *rtw, Int32 *rth);
Bool InitGL_FB1(Int32 x, Int32 y, Int32 w, Int32 h, Int32 *rtw, Int32 *rth);
Bool SwapGLBuffer_FB1();
void DeInitGL_FB1();
#endif // COMPILE_IN_WINDOWS
Bool SwapGLBuffer();
void DeInitGL();
#endif // INSGL_H_INCLUDED