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Cluster/clusterApp/Res/shader/prog_texture_road.fp

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precision highp float;
precision mediump float;
2026-04-17 18:22:45 +08:00
uniform sampler2D u_sam_tex;
uniform vec4 u_v4_param;
uniform float u_flt_inv_alpha;
varying float v_flt_txcy;
void main()
{
vec2 txc = vec2(0,v_flt_txcy);
txc.x = u_v4_param.x*y*y*y+u_v4_param.y*y*y+u_v4_param.z*y+u_v4_param.w;
gl_FragColor = texture2D(u_sam_tex, txc);
gl_FragColor.a *= 1.0-u_flt_inv_alpha;
}