19 lines
415 B
Plaintext
19 lines
415 B
Plaintext
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uniform mat4 u_mat4_mdv;
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uniform mat4 u_mat4_prj;
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uniform mat4 u_mat4_ads;
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attribute vec3 a_v3_nor;
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attribute vec3 a_v3_vtx;
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varying vec3 vEyeNormal;
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varying vec3 vPosition3;
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void main()
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{
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vEyeNormal = vec3(u_mat4_mdv * vec4(a_v3_nor, 0.0));
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vec4 vPosition4 = u_mat4_mdv * vec4(a_v3_vtx.x, a_v3_vtx.y, a_v3_vtx.z, 1.0);
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vPosition3 = vPosition4.xyz / vPosition4.w;
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gl_Position = u_mat4_prj * vPosition4;
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}
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