feat: HSAP platform v2 — modular navigation, quality review, audit log, world model simulation
Major changes: - New frontend (platform/web/): Vite + React 18 + TypeScript + Tailwind - 4-module navigation: 数据送标 / 模型管理 / 车队管理 / 系统管理 - Data catalog with charts (DMS/ADAS/Lane 3-tab view) - Quality review workflow (标注质检): Good/Fine/Bad scoring with auto-advance - Audit enhancements: batch operations, rejection categories, Feishu notifications - Operation audit log (操作日志) - World model simulation studio (仿真工坊) - Dataset version management with snapshots and diff - ADAS 7-class dataset integration (138K images organized + compressed) - User management with Feishu integration and pagination - CRUD/search/filter on all pages, card layout redesign - PIL-optimized image overlay rendering - Auto-snapshot on build, in_review workflow stage - Removed embedded algorithm code (now in workspace)
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platform/web/node_modules/tailwindcss/lib/util/parseAnimationValue.js
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platform/web/node_modules/tailwindcss/lib/util/parseAnimationValue.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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Object.defineProperty(exports, "default", {
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enumerable: true,
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get: function() {
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return parseAnimationValue;
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}
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});
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const DIRECTIONS = new Set([
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"normal",
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"reverse",
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"alternate",
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"alternate-reverse"
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]);
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const PLAY_STATES = new Set([
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"running",
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"paused"
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]);
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const FILL_MODES = new Set([
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"none",
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"forwards",
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"backwards",
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"both"
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]);
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const ITERATION_COUNTS = new Set([
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"infinite"
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]);
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const TIMINGS = new Set([
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"linear",
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"ease",
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"ease-in",
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"ease-out",
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"ease-in-out",
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"step-start",
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"step-end"
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]);
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const TIMING_FNS = [
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"cubic-bezier",
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"steps"
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];
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const COMMA = /\,(?![^(]*\))/g // Comma separator that is not located between brackets. E.g.: `cubic-bezier(a, b, c)` these don't count.
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;
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const SPACE = /\ +(?![^(]*\))/g // Similar to the one above, but with spaces instead.
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;
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const TIME = /^(-?[\d.]+m?s)$/;
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const DIGIT = /^(\d+)$/;
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function parseAnimationValue(input) {
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let animations = input.split(COMMA);
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return animations.map((animation)=>{
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let value = animation.trim();
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let result = {
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value
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};
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let parts = value.split(SPACE);
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let seen = new Set();
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for (let part of parts){
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if (!seen.has("DIRECTIONS") && DIRECTIONS.has(part)) {
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result.direction = part;
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seen.add("DIRECTIONS");
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} else if (!seen.has("PLAY_STATES") && PLAY_STATES.has(part)) {
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result.playState = part;
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seen.add("PLAY_STATES");
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} else if (!seen.has("FILL_MODES") && FILL_MODES.has(part)) {
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result.fillMode = part;
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seen.add("FILL_MODES");
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} else if (!seen.has("ITERATION_COUNTS") && (ITERATION_COUNTS.has(part) || DIGIT.test(part))) {
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result.iterationCount = part;
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seen.add("ITERATION_COUNTS");
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} else if (!seen.has("TIMING_FUNCTION") && TIMINGS.has(part)) {
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result.timingFunction = part;
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seen.add("TIMING_FUNCTION");
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} else if (!seen.has("TIMING_FUNCTION") && TIMING_FNS.some((f)=>part.startsWith(`${f}(`))) {
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result.timingFunction = part;
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seen.add("TIMING_FUNCTION");
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} else if (!seen.has("DURATION") && TIME.test(part)) {
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result.duration = part;
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seen.add("DURATION");
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} else if (!seen.has("DELAY") && TIME.test(part)) {
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result.delay = part;
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seen.add("DELAY");
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} else if (!seen.has("NAME")) {
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result.name = part;
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seen.add("NAME");
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} else {
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if (!result.unknown) result.unknown = [];
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result.unknown.push(part);
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}
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}
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return result;
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});
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}
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